I got a little creative last night. It occurred to me that we need an awesome looking ship marker to move around on the board. Up until now we’ve been using a little piece of poster board with a ship printed onto it (lame). So I got out my modeling tools…

…after after a half hour of working (at about 2 AM) and 10 minutes of baking (at 2:30, hey, you gotta strike when the irons hot, and inspiration chooses its own schedule) I crafted my first attempt at our spaceship miniature. Here it is unpainted:

"No quarter!"
Yeah, its small. Putting that detail on there was very very hard. I hope to paint it soon. Probably just some silvers and rust colors, maybe a little dark blue. Fits perfectly on our hex maps:

After putting this one together, it occurred to me that maybe I can create my own mold for the miniatures and just plan on crafting all the game components myself for the first finished prototype. Maybe I can even create a few sets of the game to distribute around. We’ll see.
+++
Also, playtested with Jono and Katie. Oh my God, they are awesome – great with helping me brainstorm. Wow. We talked over the game for hours after just a short cruise to give them a sense of how the game works.
Basically, our adventure consisted of launching the ship, sailing past a deep sea vent and through some scalding hot water. I swear you could hear the ship groan as the temperature changed (and sent our Engineering team running around the ship, dealing with struggling systems). Our pilot took us that way because there was ore to be collected. As we neared the edge of Griffin Region, we sailed through a cloud of murky water (seemingly the bane of my existence) and lo, and behold! a pirate ambushes us!
We fought against him (being pretty well prepared for the fight, since not only was everyone close to their post but our Lead Engineer, Katie, had been resting her crew and had accumulated some Morale to burn). By the time he managed to hit us once, we had hit him twice and were targeting him for the final blow. And thats when he surprised even me… he entered into retreat mode, due to his heavy damage! Awesome!
In retreat mode there is a collection of desperate actions, but this pirate chose to fire up his Emergency Thrusters and shot off into the murky cloud! I had never seen a pirate do this before. It was awesome. Sadly, we didn’t defeat him so we got nothing out of it, but the responsiveness of the AI is astounding.
+++
After the playtest, we spent about 2 hours discussing other options and feedback. General opinion was that Kalimundar rocks completely.
The feedback they had was great, too, about how to move certain layouts around among other suggestions. Can’t wait to make some edits and go back for round two. Maybe we’ll get that pirate this time.