Comm Cards

One very important deck that has yet to be figured out (mainly because it largely depends on the regions, which are currently unfinished) is the Communications Deck. At the beginning of the Pilot’s turn they flip a Comm Card, which will either reveal an advantageous effect of some kind (like so-and-so is offering to buy cargo at 3x the price) or a task that someone is asking for (like fight a pirate in the current region to gain a bounty of 75 money). If the Pilots successfully man the Comm Center, they can receive the card (they can keep a total of 2 Comm Cards at any given time.)

One concern of mine has been the random job offers. Its easy enough to have offers which apply to ‘your current region’ but what if the Comm Card specifies a certain region in the world? Chances are high it will be far enough away from you that the players will almost certainly avoid it, unless the reward is high. So I’ve been trying to figure out how to make a set of random cards that deal you location based tasks that are not always too far away to attempt.

This is my idea so far:

comms

The black dots represent places that will be specified in the tasks. On this map there are 12 locations out of the 70 possible regions. Each location marked here will have 2 cards that specify it as the target region of a task. Since players will be flipping a Comm Card every turn, they should eventually see a task close enough to attempt. Its ok if this element has a high amount of luck, seeing as players will have a choice: do we go for this side quest to get the bonus, or do we focus on our mission?

I’m excited to build out this deck. :)

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