Upcoming Playtest

November 24, 2009

So, this is definitely premature, but I get excited about the mere prospect of cool art in my game. Today I was speaking with one of the artists who works for the company I work for. She was once an animator for Disney, and we discussed the possibility of her doing some of the art for Kalimundar. Check out her stuff:

http://molliesketches.blogspot.com/

Pretty freaking amazing.

In other news, Kalimundar is due for another playtest this weekend. I’ve redone all the cards and the board. Hopefully it is kick ass. I’ve got high hopes.

Also, I played a neat game the other night called Ghost Stories. It was a great chance to see yet another co-op game in action. I’ve played Battlestar, Arkham Horror, and Shadows Over Camelot. All have interesting mechanics that make them more than just playing the board (traitors, cylons, and more) but I’ve often wondered if my highly theme-driven adventure game will hold up under gamer scrutiny. The game itself has to be a puzzle with enough randomness to be entertaining, involving skill and some luck without making players frustrated at unbeatable challenges beyond their control. It seems like the way co-op games stay interesting is by being very hard, requiring good use of strategy AND some good luck as well. This weekend, we’ll see how well the revised Kalimundar delivers.


Race Cards

November 4, 2009

Hammering out the redesign of the newest prototype. Here are some Race Cards (which provide ship stats as well as a one time use special ability which can be recharged in Port only.)

race_cards

Race cards with temporary stand-in artwork.