Diving Back In

Its been some time since I posted up here, but I have not been idle. :) Kalimundar is a beast, and I’ve been putting in some long hard hours to create the next prototype. I feel so good about it though. All the little pieces which felt clunky before or lacking, the parts of game that caused me to despair and cry out ‘This game will never work!’ have been dissolved. There’s much more to do, but the craft is sea-worthy and is being prepped for another voyage.

Concept sketches from my artist friend Mollie.

As you’ll know if you’ve read through many of my other posts, I’ve made a real effort to avoid trying to spruce up the prototype beyond the bare essentials. Just makes everything take longer and then harder to edit (or cut out) because you’ve become attached. But my friend Mollie drew up some creature sketches (plus a very eager looking sheep) and they give me a little glimpse into what the artwork should be like.

Mollie rocks.

Mockup of possible vessel design.

I created this to just take a stab at what the vessels your crew is piloting might look like. Eventually the board will be a highly detailed view of the inside of the ship, with all the rooms, hallways and systems visible.

These hexes represent the regions you have access to with the base game. They represent miles and miles of space to explore, all filled with intricate details and region-specific creatures, vessels, hazards and resources. All this is built out in a revolutionary way that won’t even hog your entire dining room table, I promise. :)

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